Web7 de set. de 2016 · Вместо OnPlayerGiveDamage и OnPlayerTakeDamage остался только коллбэк OnPlayerDamage. Мало того, добавились новые коллбэки OnPlayerDamageDone, OnPlayerPrepareDeath, OnPlayerDeathFinished, OnRejectedHit и OnInvalidWeaponDamage. Webpublic OnPlayerPrepareDeath(playerid, animlib[32], animname[32], &anim_lock, &respawn_time) Before the death animation is applied. playerid - The player that is about …
[Include] weapon-config.inc - Damage system with many features
Web#if defined _INC_WEAPON_CONFIG #endinput #endif #define _INC_WEAPON_CONFIG #include // Print debug messages in the chat and server log #if !defined WC_DEBUG #define WC_DEBUG false #endif // Print debug messages to the console but not the chat #if !defined WC_DEBUG_SILENT #define WC_DEBUG_SILENT false #endif // Max number … Webforward OnPlayerPrepareDeath (playerid, animlib [32], animname [32], &anim_lock, &respawn_time); // When the death animation is finished and the player has been sent to … on what ship did the pilgrims sail to america
OnPlayerDeath - SA-MP Wiki
WebDiscussion and help related to creating scripts for SA-MP. Discussion Ingame TextDraw Editor fo... by RenanMsV 13.04.2024, 18:06 If your question has been asked before it doesn't belong here AT ALL, if you are just looking for help with code, post in the help forum. WebQuote: Originally Posted by RogerCosta Edit: OnPlayerDamage and OnPlayerDamageDone is empty, and OnPlayerWeaponShot i don't use in my script. … Web17 de fev. de 2015 · I think PlayerDeath was never called from InflictDamage. Here is the debug: So all the stuff in PlayerDeath that was needed was never called. I'm not sure if … iot support store